Selective Attention — definition?
Biases processing to a subset of stimuli.
Posner’s Cueing Method — purpose?
Measures reaction times to assess attention shifts.
Cue Types — examples?
Symbolic (endogenous) and peripheral (exogenous).
SOA Effects — maximum benefit?
150 ms for peripheral, 300 ms for symbolic cues.
Inhibition of Return — meaning?
Reduced attention to recently attended locations at longer SOAs.
Attentional Capture — trigger?
New objects with abrupt onsets automatically attract attention.
Visual Search Tasks — types?
Feature search (efficient) and conjunction search (inefficient).
Binding Problem — challenge?
How features combine into unified objects.
Illusory Conjunctions — cause?
Incorrect feature binding due to lack of focused attention.
RSVP — what?
Rapid presentation of stimuli at a single location.
Repetition Blindness — phenomenon?
Failing to detect repeated items in RSVP sequences.
Attentional Blink — duration?
200–500 ms after first target.
Video Game Effects — impact?
Reduces attentional blink, improving temporal attention.
Feature Search — reaction time?
Fast, unaffected by set size or target presence.
Conjunction Search — reaction time?
Slower, increases with set size and target absence.
Binding Problem — solution?
Attention serially combines features to form objects.
Illusory Conjunctions — example?
Mixing features from different objects in perception.
Attentional Capture — bottom-up or top-down?
Bottom-up, automatic, stimulus-driven process.
Teste tes connaissances avec un QCM de 9 questions sur Understanding Visual Attention and Search.
1. When was the concept of the binding problem and its explanation through illusory conjunctions most prominently established in cognitive psychology?
2. What does 'Inhibition of Return' refer to in attentional processes?
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